8/7/2023 0 Comments Recompile opencritic![]() Adding to this is how areas have some light colors at times, with the added backgrounds helping to give these levels more life to them. The innocent look of the game works well with its rather dark nature. There aren’t many that look too intimidating until certain moments of the game, when enemies will gain teeth, tendrils, and even become a bit warped thanks to the orange infection within the game. Some enemies don’t even look too threatening, or are downright cute, as some just pace back and forth or float around. The art design is also surprisingly charming for a game that wants to try and keep the player tense. Cutscenes are rare to see, though the animation for them is fairly good despite lacking much movement. Examples include the Nailsmith and Grub Dad, who have surprising revelations should you complete their quests. You can even get one of three endings (four, but the other one is a gag ending) depending on what you do throughout your journey. Fortunately, the NPCs do a good job of getting you invested in these areas, as some are on a journey of their own, while others change a bit over time. It’s a bird! It’s a plane! It’s Hollow Knight!…Yeah this is just something I did for fun.ĭepending on if you get the journal from a certain NPC, you can find out more about these enemies as well, though you also need to keep killing them. Here is one example from the latter bosses: The best news is that tracks are not repeated during certain battles, like with Hornet and the Mantis Lords. The boss music is also fairly fast too, helpful in keeping up the intensity of the fight with the orchestrated music. However, I found the lack of music in some cases to be the scariest parts of the game, as enemies can make certain noises, and hearing the familiar sounds of a particularly strong enemy so close by is pretty intense, especially when you don’t know where they are. ![]() ![]() The music is also fairly good as well, each track fitting a certain mood of the area. It doesn’t really affect anything, but it’s satisfying doing a super dash from one area to another, and turning all of those objects into rubble. One minor thing I do like is the ability to destroy things such as rocks or poles that do not obstruct your pathway. Pretty much anyone with a bug phobia, aka me, will be nervous when traversing this nightmare. You can also see things moving in both the foreground and background, like spiders. The Deepnest in particular is swarming with life, enemies that make you nervous with different noises. Or citizens of the City of Tears growing insane from the greed, while the soldiers grow obsessed with defending the city from intruders, which include you. That said, the environments and the enemies also help tell the story of some of these areas, like miners working the Crystal Peaks in search of riches, then turning insane after working for so long. I personally would have preferred a bit more meat to the story, and to know more about the characters.Īt least the plants don’t want to eat you, Stag. In fact, some story elements seem to rely on theories made by fans. Explaining more than this will give away a lot of spoilers, and honestly, you will not learn anything without talking to civilians or going further and further into the story. In addition to exploring this world, your goal is to find the source of the infection and stop it. However, things have decayed over the years, with safe havens few in number, species dying out, and some bugs being corrupted by an orange substance known only as the infection. The overall setting is populated with sentient bugs that have their own civilization, with even some lore to it, hinting that this society lasted a while before things turned to hell. The story doesn’t give you a whole lot of details, as you don’t even know what your main character is exactly, let alone what the world is. This is probably the only game where seeing orange is a bit terrifying, as it’s the color of the infection.
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